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W H A T ’ S   N E W

Final Presentation

続、そして终。非、そして反

Final Presentation

続、そして终。非、そして反

1.Add the new scene of our game including new features in both the skill system and enemy system.

2.Design and implement the new enemy which can change status with different health and different damage skills

3.Design and implement new features of the skills system. With different skills, the player can do more manipulation on our character to interact with the object in the scene and define and attack,

4.Design the input method for the android version of our game to make the manipulation easier for the player.

Week 14

Week 15

1.Replace some old version skills effect with new combined effect.

2.Add some new buttons on the main menu to provide a better experience.

3.Transfer the game from PC version to mobile version and redesign the keyboard input.

Week 13

1.Build an official website to introduce the game and provide some updated news for the game.

2.By using camera language in different scenes to give the hint to players to build up a more comprehensive reward mechanism.

3.Optimize the game details depending on the feedback and second round.

4.Carry on the third round game test in order to ensure all the feedback and requirements have been resolved.

Week 12

1.Add SlashFX + Enemies’ attacked audio + Enemies’ color change when they are attacked so as to provide a good hit reaction from vision and audio these two dimensions.

2.Code game controller to control the whole game. Including SceneController and PlayerPrefsController.

3.Carry on the second round game test whose game version 1.1 which changed the game a lot depends on the feedback from the first round test.

Week 11

1.Fix barriers set in every scene in order to help the players to pay more attention to how to solve the puzzles and how to use the elements to interact with the elements in the game.

2.Add more font styles and change text clarity.

3.Add restart to UI.

Week 10

1.Carry on a first-round game test whose game version 1.0  which is the same as the midterm demo.

2.Collect the feedback from 10 testers and transfer them into players’ preferences.

3.Use the Kano Model to classify customer preferences into five categories.

4.According to the five categories’ own priority, we began to fix the bug and improve the game quality one by one.

Week 9

1.Midterm presentation

2.Fix building bugs to make the game run from .exe document.

3.Reorganize the structure of our project and delete some redundant assets.

4.Share the game demo with friends in order to collect their feedback and then try to optimize the game experience.

Week 8

1.Create 4 scenes for each level

2.Design core playable methods for each level

3.Make skills to activate portals

4.Make fireball to melt ice blocks

5.Make iceball to freeze the waterfall

6.Make root grow higher when adding water to it

7.Make Arcane elements to do Blink

8.Make enemy to trace user

9.Add spikes to take damages to user and enemy

10.Modify scene transition to link all the levels

11.Use local memory to save game process

Week 7

1.Implement the skill system through linking different skill effect with different element combination

2.Add record UI to add the num of the different basic element

3.Add new feature of the enemy to support when the enemy is skilled the enemy will dorp basic element

4.Add several new element like transfer door to transfer player to specific position

Week 6

1.Design the puzzle logic of the game

2.Add and Optimize Ui of the game

3.Design and add some features of the skill system

Week 5

1.Develop the guide scene of the game

2.Design and implement the UI of the game

3.Develop the basic ai enemy

4.Develop some advanced movement of the character

5.Develop some basic elements of the game like transfer door

Week 4

1.Find Assets of characters, world, maps, and so on

2.Develop basic movement of characters.

Week 3

Week 2

1.Create GDD file

2.Divide the production cycle by learning many Unity Teaching Videos 

3.Determine rough game design and production process of the whole semester

Determine the game theme and main features

Week 1

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